![]() Nothing in this game is technically missable due to a Scene Select option that opens up once you complete the game, but you will want to get everything when I mention it so you don't have to sit through another boring cutscene of the characters yammering on forever. Fortunately the second one will go quicker since we don't have to worry about collectibles (called mementos and memories here) in that run. This game will require two playthroughs, which is made INFURIATING since you can't skip dialogue and cutscenes you've already viewed on your second playthrough. Also like most Dontnod games, these elements and why he can do them are barely explored and will leave you with lots of questions.Įnough of that though, we've got a 1000G to earn! This guide will be mostly spoiler free, even though you can tell where the story is going almost the entire time and it's a rather dull, repetitive experience. Like most Dontnod games, there is a superpowered gimmick at play here: this one being that Sam has an imaginary hipster friend named HIM and he can also mentally travel to a place called the Mind Palace where he can. It's also worth noting he has the WORST posture of any video game character I've ever seen, seriously check out his character model. Once there he finds he has walked into a possible murder mystery, and we officially have a game on our hands. You play as journalist Sam Higgs, who returns to his hometown in Basswood, West Virginia for the funeral of his lifelong friend Nick. loot the chests and you are done.Twin Mirror is the latest adventure/walking simulator from Dontnod, and let's just be honest here. Place both pendants on the pedestals to remove the barrier then take them back to resell. loot back the pyramids and go down the newly appeared hatches with both groups on both sides and follow down the path till you reach the doorway with the magical force field. Place the pyramids on the ground anywhere away from the pillars in both dungeons and change places then repeat the steps above to finish the other enemy and don't forget to loot the pendants. Select the character you placed in the other dungeon and have them spam all the buttons or just the Earth/Fire or Air/Fire for the higher damage until the enemy is dead and go loot them. Choose one of the allies in the larger group to confirm that the enemy spawned then reactivate the water and air buttons to create a stunning field, now select the ally with the teleportation skill/scroll and while still in sneak mode get close to the enemy and teleport them to stunning field which will start a combat engagement but since they are stunned their turn will be skipped. Keep the group in sneaking mode by the entrance ladder and only send one to read the tombstone then send them back to the entrance and also enable sneaking, as for the lone ally in the other dungeon you can have them follow the steps to summon the "Mysterious Opponent". ( Jahan Has the skill)Īfter defeating the guarding enemies for both access hatches to the dungeons give one of the pyramids to a companion and unlink them from the group then send them down one of the hatches and the rest of the group to the other hatch (this group MUST have the ally or character with the teleportation skill/scroll). The Teleportation Skill or 2 Teleportation Scrolls instead.If playing on Tactician or higher difficulty and want an easy encounter you can do the following: Requirements: Once the levers are pulled, an enemy spawns on the opposite room, and once defeated loot the pendants dropped by the enemies and approach the newly revealed hatch, use then pendants on them to claim your reward. (North Dungeon code: Water, Earth, Air, Fire) (South Dungeon code: Earth, Water, Air, Fire) ![]() Order of levers in the North Dungeon: You must pull the levers in the second room in the order the tombstone found in the first room lists: Water, Earth, Air, Fire. Order of levers in the South Dungeon: You must pull the levers in the first room in the order the tombstone found in the second room lists: Earth, Water, Air, and Fire. Read the lever order in the north dungeon with one character and then have the other pull the levers in her dungeon in that order. One of your party should be on the North and other on the South dungeon. This quest comprises two dungeons with elemental pillar puzzles: the order listed in each location's writings needs to be used in the other dungeon.Complete the puzzle by using the key from each dungeon on the opposite one.It is bestowed automatically upon entering a dungeon - the entrance to which is guarded by 1 sick dog and 4 skeletons. The Twin Dungeons is a Side Quest in Divinity: Original Sin Enhanced Edition. ![]()
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